Revised NPC Rules (for my entertainment)
These rules are based on and inspired by the masterful Chris Livingston, author of many wonderful and humorous things, and it is also inspired by The Elder Roles.
1. NPCs have to eat and sleep.
Ok, this is a no brainer. Obviously, maintaining needs is the core of the NPC experience. Well, that, and repeating the same lines over and over.
I will be using the following mods to cover eating and sleeping:
Ok, this is a no brainer. Obviously, maintaining needs is the core of the NPC experience. Well, that, and repeating the same lines over and over.
I will be using the following mods to cover eating and sleeping:
2. NPCs have to earn their money, and are not generic adventurers.
Like me, my NPC must buckle down and earn some cold hard cash before starving to death. However, unlike the typical completely combat useless NPC, I will be making a bard. So he's barely useful in a fight. However, due to the nature of the game, I will turn up the difficulty to overcome my RPG skills. Finally, as a bard, I will be playing with loose morals. Therefore, if it isn't owned or nailed down, I can take it for myself (so long as no one is watching). Expect to see me in jail at some point. I will be controlling skills and experience gain, setting caps, and creating the bard class with these mods:
Like me, my NPC must buckle down and earn some cold hard cash before starving to death. However, unlike the typical completely combat useless NPC, I will be making a bard. So he's barely useful in a fight. However, due to the nature of the game, I will turn up the difficulty to overcome my RPG skills. Finally, as a bard, I will be playing with loose morals. Therefore, if it isn't owned or nailed down, I can take it for myself (so long as no one is watching). Expect to see me in jail at some point. I will be controlling skills and experience gain, setting caps, and creating the bard class with these mods:
3. NPCs do not run like Speedy Gonzales on crack.
Well, not without pausing every five feet, anyway. Just ask Hadvar….
Well, not without pausing every five feet, anyway. Just ask Hadvar….
4. NPCs are not allowed fast travel.
WHOAH! No way. I have a day job, I don't time to walk everywhere. Besides, I'm going to be playing a frivolous noble. Compromise:
WHOAH! No way. I have a day job, I don't time to walk everywhere. Besides, I'm going to be playing a frivolous noble. Compromise:
5. NPCs are not the heroes.
Well, no, obviously not. He's a wannabe bard who ran away from a life of luxury and privilege. Dragonborn? Never heard such nonsense.
Well, no, obviously not. He's a wannabe bard who ran away from a life of luxury and privilege. Dragonborn? Never heard such nonsense.
6. NPCs cannot reload.
I do keep the Chris Livingston caveats, however: if I get killed because of user error (oh hai Logitech Updates THAT DISABLE MY KEYBOARD), that's not the same as dying because of user error (AAAH FOURTEEN BANDITS). Other than that, if he goes down, he's gone.
I do keep the Chris Livingston caveats, however: if I get killed because of user error (oh hai Logitech Updates THAT DISABLE MY KEYBOARD), that's not the same as dying because of user error (AAAH FOURTEEN BANDITS). Other than that, if he goes down, he's gone.
I will also be using my normal selection of appearance mods. Dirty, ugly Skyrim has no appeal for me, sorry. And I will be keeping most of my regular mods in play as well, because I'm used to playing that way.
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